preloader image

Nimitz Class

Disclaimer

This product is an artistic representation of the subject matter. SimWorks Studios Ltd. does not endorse or is endorsed in any way by the manufacturer of the subject matter. The subject matter and is simulated within the limitations of the Flight Simulator X/Prepar3D SDK and the product and/or its manuals are not to be used as a substitute for real-world training.

Credits and thanks

Thank you for your interest in our carrier products. We are striving to provide high-quality carrier ops products for flight simulation and your support helps our talented developers continue to push the bar higher. The development team members are:

  • Alex Vletsas: 3D Modelling, texturing and design of Carriers Extended
  • MacFarland Masterton: Design and implementation of Carriers Extended v2.0 features & physics
  • Matt Wynn: Ship textures & aircraft liveries


The following sections serve as the user manual, allowing you to utilize the carrier group to its full capability and familiarize yourself with its features.

Settings

The SWS Nimitz carriers are built with performance in mind, but will still stretch out Prepar3Dv4 to the maximum of its capabilities. While highly optimised, with large numbers of static aircraft present. Therefore we recommend that you use as many aircraft & crew as your system handles smoothly. We also recommend the following options

    • Dynamic lighting: ON (Required for deck & hangar floodlights)
    • Target frame rate: 30 (depending on preference it may be set higher or lower)

Major features

DYNAMIC DECK EDITOR

The new Dynamic Deck Editor allows users to customize their ship decks without any limitation. Supported ships come with their full air wing where each aircraft is unique and can be placed on any spot on the deck at runtime.

Aircraft will foul the deck and catapults depending on where they’re placed on deck, affecting the ship’s operational state.

The deck gauge also allows for control over the ships’ many animations such as elevators, LSO platform or bubbles.

Realistic moving deck

Ships will pitch, roll and yaw based on the current sea state. Our sophisticated physics algorithms are based on real US Navy data and will simulate ship movement based on the ship’s geometry and displacement, wind speed, wind direction and wave height.

Animated arresting gear

SWS’ carriers come with animated arrestor cables that deform and follow the hook accurately. Furthermore, custom physics programming allows for realistic deceleration and rollback. Finally, the custom physics system circumvents FSX/P3D’s tendency to topple aircraft with narrow main gear distance when trapping.

Realistic catapult operation

CEX catapults will launch aircraft with realistic accelerations. The endspeed of the aircraft depends on the aircraft’s weight. Furthermore, animated AI shooters will give the pilot proper hand signals to “run ‘em up” before launching them off the deck.

OLS/LSO

A custom Optical Landing System (OLS) has been scratch built for our carriers. The "meatball", as it is commonly referred to, works exactly like the real thing. The lights look the right size, the glideslope angle is adjustable, hook-to-eye correction varies according to aircraft type, and the cut and waveoff lights work exactly like on the real carriers. Furthermore, an LSO is there to guide you down the glideslope to a safe landing.

Controllable ship lights

The ship’s lighting systems are controlled by it through AI. However, the user can take control of things manually. A total of nine light systems are available:

  • Running lights
  • Deck edge lights
  • Landing area lights
  • Safe parking lights
  • Island number lights
  • Bridge lights
  • Orange deck floodlights
  • White deck floodlights
  • Hangar night lights

Custom elevators

Ride the elevator to the hangar. Taxi to it, click the button and just go! You don't need to wait for some timer to expire.

vLSO implementation (experimental)

vLSO interfaces with SWS’ CEX technology, overriding our own LSO with Serge Luzin’s great iteration!

SWS’ installers always include the latest version of vLSO, but due to being separate developments, vLSO & CEX implementation is still considered experimental and may not work for all users.

Deck Tractor

A deck tractor can be called to pull you on the deck. Use CTRL+T to spawn the tug backwards (pushing the plane) and Shift+Ctrl+T to spawn it facing forward (pulling the plane), then use your elevator and aileron controls to drive the tug and park your plane in the tight spaces of the carrier! A tip when pushing an aircraft: look down the nose of the aircraft in spot view and keep the towbar in a straight line with the aircraft's fuselage.

Aircraft Configuration App

Overview

The ACA will allow you to easily activate the carriers' advanced features with any aircraft in your system. In order for your carrier aircraft to work optimally with our ships, we strongly recommend going through the ACA to assign profiles and deck-configuration gauges to your aircraft. Currently, CEX will automatically set up profiles for the following aircraft:

  • Aerosoft F-14 Tomcat
  • ALPHA RA-5C Vigilante
  • AlphaSim A-3 SkyWarrior
  • Dino's F-14D
  • Dino's F-35 Lightning
  • Dino's S-3B Viking
  • Dino's E-2/C2
  • Dino's T-45
  • FSXA F/A-18C
  • FSXBA F/A-18C
  • MV F-4J/S Phantom II (not ADV)
  • Piglets A-1 Skyraider
  • RAZBAM A-6 and EA-6
  • RAZBAM A-7 TacPack
  • RAZBAM A-7 (Vol.1 & 2)
  • RAZBAM TA-7 (Vol.3)
  • SOH C-1A Trader
  • SWS F-4B/N Phantom II
  • Virtavia A-4 Skyhawk
  • Virtavia A-6E Intruder
  • Virtavia AJ-2 Savage
  • Virtavia E-2C Hawkeye
  • Virtavia EA-6B Prowler
  • Virtavia F3H Demon
  • Virtavia F4D Skyray
  • Virtavia F11F Tiger
  • VRS Superbug
Aircraft configuration app

Aircraft configuration app

However, it is recommended that you run the ACA before using the carriers, check your aircraft profile assignments, and add deck configuration gauges to the aircraft panels as desired.

After installation, an icon saying "CEX Aircraft Configuration" be in your Start Menu. Run it as administrator to see the Aircraft Configuration screen.

The ACA consists of nine areas, numbered in the picture:

  1. List aircraft for the selected simulator. Supported: FSX, FSX:Steam, P3Dv2-v4
  2. Manage filepaths button: in the event that your sim wasn't detected, this button will allow you to manually point ACA to your simulator's root folder
  3. Manage presets: Allows you to see presets created for various aircraft and tweak them to fine-tune them in the sim
  4. Preset from aircraft: It creates a preset automatically from the aircraft that is selected on the list
  5. Preset activator: The drop-down menu allows you to select an aircraft preset to be applied to the selected aircraft.
  6. ACA stores information in your aircraft's panel and aircraft.cfg files. In the unlikely event that something breaks, this will revert to the last backup made by ACA.
  7. Saves settings for all aircraft that were modified
  8. Aircraft listing
    1. click to select individual aircraft for editing
    2. Ctrl+click to select multiple individual aircraft
    3. After clicking on an aircraft, Shift+Click on another one to select all aircraft between these two
    4. Clicking on the checkboxes under carrier names will install the deck configurator for the respective carrier in that aircraft's panel
  9. Opens the formations folder where you can place AI Carriers-type cfg files containing ship formations for placement

Selecting a ready-made preset

Let's assume that you broke our F-4B for FSX and want to reactivate our advanced features for it.

  1. Click on Phantom II Early in the list
  2. Shift+Click on Phantom II Late. Ensure that all three Phantoms are now marked.
  3. Go to section number 5 in the ACA and from the drop-down menu select F-4B Phantom II
  4. Under the drop-down menu, click the checkboxes of the carriers you want to activate. Let's assume Coral Sea 1965.
  5. Click "Apply to Selected"
  6. Click "Save all settings"

Your Phantom now is ready to use the cables of any one of our carriers and also has a window added that allows you to configure the deck of the 1965 Coral Sea.

Preset manager

Preset manager

Creating and modifying a preset

Let's assume that you want to make a preset for Dino Cattaneo's T-45.

  1. Find the T-45 in the list
  2. Click on the "Preset from Aircraft" button
  3. A pop-up window will appear asking you to name the preset. Type T-45 Goshawk Dino or any other name you like and click OK.
  4. The Manage presets window will come up requesting the hook pivot point and length, and three AoA values. If you have them, type them in, otherwise go to the next step.
  5. Click the Save button
  6. Click Save All settings and launch the simulator.

You will now need to go through the in-game calibration process for the tailhook and AoA.

Tailhook-cable alignment

For the first part you need to be stationary:

  • In the air in slew mode)
  • On the ground (slew or normal mode)
  • On a non-moving carrier
  1. Make sure your hook is UP
  2. In the menu bar, go to the Add-ons menu and select SWS Carriers.
  3. In the menu that will appear click on Calibration Mode
  4. Select the "Calibrate Tailhook" option
  5. Go to spot view and you should see a yellow rod and a horseshoe cutting through your plane. The rod is to be aligned with the tailhooks point of rotation. The horseshoe is supposed to align with the hook's tip. Use the following controls to adjust the parts to your plane's hook:
    • The arrow keys or numpads 2,8,4 and 6 are used to move the rod down, up, forward and aft respectively.
    • The Numpad + and numpad - are used to move the horseshoe farther out or closer to the rod (hook length)
    • Shift+numpad + and Shift+Numpad - will rotate the "virtual" hook down and up

The second part is to do this for the hook in the extended position. Extend the hook and get in the air in slew mode. Ensure that the hook is FULLY EXTENDED.

Repeat the previous steps for the extended hook and when done exit calibration mode.

The video & photos below illustrate key parts of the process:

How to find the carrier options menu

How to find the carrier options menu

Carrier options menu

Carrier options menu

Hook calibration tools

Hook calibration tools

AoA calibration

While inflight go to the calibration menu like before and select "Calibrate AoA"

  1. Get in the air and fly the plane in landing configuration (full flaps, gear down).
  2. Manouever the plane until the moment that only the "too slow" light stays on.
  3. Hit the Spacebar key and the "too slow" angle of attack will be stored automatically
  4. Manouever the plane until the moment that only the "too fast" light stays on.
  5. Hit Shift+Spacebar and the "too fast" angle of attack will be stored automatically
  6. Manouever the plane to a high angle of attack, until you are close to getting a stall warning
  7. Hit Shift+Spacebar and the "waveoff" angle of attack will be stored automatically
Too slow AoA indication

Too slow AoA indication

Too fast AoA indication

Too fast AoA indication

Go back to the carrier options menu and exit calibration mode.

You have just created a preset for this aircraft type and can now mass-assign it to other aircraft of the same type using the Aircraft Configuration App, without exiting the simulator. Your plane is now configured and all you have to do is reload the aircraft in the sim. This plane model is done, you don't have to calibrate it again.

Assigning presets - video tutorials

Dynamic deck editor

There are two ways to bring up the Deck Configuration gauge. The first way is to go to the add-ons menu->SWS Carriers->Deck config. The other option is to use the key combination CTRL+D.

When the deck gauge comes up, we can divide it in five main areas:

  1. Carrier list
  2. Deck states
  3. Placeable objects list
  4. Deck map & animation controls
  5. Close button

Hint: If the deck gauge is obstructing your view, you can click on it and drag it anywhere on your screen.

Carrier list

Contains a list of the carriers that are spawned in the world and are compatible with the deck configuration gauge. By left-clicking on a carrier’s name, you can view its deck map and edit it.

Deck states

  • To load a pre-existing deck state, click on the saved state’s name
  • To delete a pre-existing deck state, click on the red “X” icon next to it. A confirmation prompt will appear. Clicking “DELETE” will delete the saved state. Click “Cancel” to maintain it
Deck configuration gauge layout

Deck configuration gauge layout

  • When you wish to save your current deck layout, click on “SAVE NEW”. A text field will appear where you can type your state’s name
  • The “CLEAR DECK” button will remove any aircraft and crew objects from the carrier leaving you with an empty ship
  • Below the “CLEAR DECK” button is the “FLIGHT DECK”/”HANGAR DECK” button which allows you to switch between the flight and hangar deck to place objects

Placeable objects list

This area contains a list of object types that can be placed on the carrier. The POL has two modes:

  • Place aircraft mode: allows you to place aircraft by squadron. A list of squadron logos will be visible. Clicking on a squadron’s logo will make it selected and the logo will appear larger and coloured. The other squadrons will be small and grayscale. You can now place that squadron’s aircraft
  • Place yellowgear mode: allows you to place vehicles & ambient crew on deck. You will see icons for vehicle types and crew. The selected class will appear larger. The outlines of vehicles and crew groups will be visible on the deck map
  • Swap between Aircraft/Yellow gear: when in Place Aircraft mode, a vehicle icon will appear at the bottom of the area. Clicking it will get you in “Yellow gear” mode. Conversely, when in “Yellow gear” mode, a Hornet image will appear at the same space allowing you to go to “Aircraft mode”
Placeable Objects List

Placeable Objects List (detail)

Deck map

The deck map’s main use is to place & remove aircraft and other objects on the ship’s surface. To do this:

  • Select a squadron or object type from the Placeable Objects List
  • To place an aircraft/object on the deck, double-click anywhere on the deck
  • To modify a placed aircraft/object, Left Click and Hold on the object. With Left Click held:
    • Drag it to move it somewhere else on the deck. Dragging it out of the deck will despawn the object
    • Scroll using your mousewheel to rotate the object

Placed aircraft will have their MODEX number overlaid on the deck map, as seen in the picture.

At the top of the deck map is a caption indicating whether the landing area is FOUL or CLEAR. The landing area will be fouled when an aircraft outline is past the safe parking lines on either side of it.

You can also zoom on the deck map and pan around the ship’s deck. To zoom, scroll using your mouse wheel. To pan the ship’s map, left click anywhere on the deck/water image and drag.

Finally, at the bottom of the deck map there are three buttons:

The deck map’s main use is to place & remove aircraft and other objects on the ship’s surface. To do this:

  • Select a squadron or object type from the Placeable Objects List
  • To place an aircraft/object on the deck, double-click anywhere on the deck
  • To modify a placed aircraft/object, Left Click and Hold on the object. With Left Click held:
    • Drag it to move it somewhere else on the deck. Dragging it out of the deck will despawn the object
    • Scroll using your mousewheel to rotate the object
Deck map

Deck map (detail)

Placed aircraft will have their MODEX number overlaid on the deck map, as seen in the picture.

At the top of the deck map is a caption indicating whether the landing area is FOUL or CLEAR. The landing area will be fouled when an aircraft outline is past the safe parking lines on either side of it.

You can also zoom on the deck map and pan around the ship’s deck. To zoom, scroll using your mouse wheel. To pan the ship’s map, left click anywhere on the deck/water image and drag.

Finally, at the bottom of the deck map there are three buttons:

  • SHOW ANIMATIONS: will outline animated parts of the ship that can be controlled. You can toggle an animation by left clicking within its outline. Parts that are coloured GREEN will be controlled automatically by the ship’s AI with an AUTO indication over them. Parts coloured YELLOW or RED have been toggled by you and will indicate their current state with a caption.
  • WARP: This is used to quickly move to a spot on the carrier’s deck. To Warp, click on the button, then double click anywhere on the flight or hangar deck.

LCH PG: This button is used to control the AI Plane Guard helicopter. When clicking on LCH PG, an AI-controlled MH-60 helicopter will appear on the first available helipad and start its engine. After starting up, the plane will take-off, fly out and form up near the carrier on plane guard duty. When the helicopter goes airborne, the button will change to “RCR PG” which stands for “RECOVER PLANE GUARD”. The helicopter will then enter the approach pattern, land on the first available helipad and shut down.

Close button

The Close button at the bottom right corner is used to hide the deck gauge. You can also close it using CTRL+D.

Ship systems management

If a CEX-enabled ship with a flight deck is spawned, you will see its name listed in the add-ons menu. When clicking on it you can access two options: Deck State and Lights

Operational Deck States

The operational deck state options are:

  • Auto: the ship is in recovery mode when your aircraft is flying. It enters launch mode one minute after you've landed on the deck
  • Launch: the ship is in launch mode. Shooters on deck, bubbles up, catapults ready. Landing aids are disabled
  • Recover: the ship is in recovery mode. LSO station is active, catapult 3 is covered and no shooters are present. Relevant lights, OLS and LRLS are active
  • Launch & recover: the ship can both launch and recover aircraft, all systems are operational
  • None: the ship isn't performing flight ops and all relevant systems are off

Note that the operational deck state doesn't affect the static aircraft or vehicles placed through the deck gauge

Lighting

A total of nine lighting systems are simulated on the SWS Nimitz class. All lights are handled automatically by the ship, but can be overridden by the user through this menu. Available lighting options are Auto, Off and On. Controllable lights are:

  • Running lights
  • Deck edge lights
  • Landing area lights
  • Safe parking lights
  • Island number lights
  • Bridge lights
  • Orange deck floodlights
  • White deck floodlights
  • Hangar night lights

Finding the carriers

SWS Fleet Placer

Part of our Carriers Extended! technology, SWS Fleet Placer is a tool for placing and controlling formations of ships in your sim. It also provides extra features like warp-to-deck and flight saving and loading while on a carrier deck.

How to open SWS Fleet Placer

To find and open the Fleet Placer:

  • Use the CTRL+SHIFT+S shortcut

OR

  • Bring up the FSX/P3D menu bar
  • Click on the Add-ons menu
  • Click on SWS Fleets

Placing a formation

To place a formation bring up SWS Fleet Placer. If no formation is currently loaded the menu will display as shown. fleet_placer_window.jpg | Caption: Fleet Placer main menu

  1. Select formation: select a formation of ships to place from your available formations. file fleet_placer_formations.jpg | Caption: Fleet placer formations menui
  2. Bearing: select a desired true bearing from your aircraft to place the ships on. This bearing also serves as their initial course.
  3. Distance: select the distance from you at which the ships will be placed. Ships may be placed up to 5000 nautical miles away.
  4. Speed: select the initial speed which the formation will make. Note that not all ships have the same max speed and choosing a higher speed than the slowest vessel will cause the formation to string out especially during course changes.
  5. Place formation: places the formation with the parameters selected above.
  6. Place and warp: places the formation and warps the aircraft to the selected parking space, if parking spaces are available on a vessel in the formation.

Controlling your formation

After you have loaded a formation the menu will be configured as shown.

  1. Position: will display information to help you find the fleet. This information can be displayed at any time through the key-combination CTRL+SHIFT+P.
    • Steer-TTI is the magnetic heading to fly to intercept the fleet at your current true airspeed and the time to interception. It accounts for ship movement and wind.
    • BRG-DIST is the current magnetic bearing to the fleet and distance in nautical miles.
    • CUS-SPD is the formation formation's currently commanded base course and speed.
  2. Corpen: is one of two ways for the formation to change course. A "corpen" command produces a very slow turn but the ships in formation retain their relative stations that is the formation will still look the same after the turn.
  3. Turn: is one of two ways for the formation to change course. A "turn" command produces a high turn rate but the ships all turn at once so their relative positions in the formation will change that is the formation will look different after the turn.
  4. Carrier recovery corpen: uses the carrier carrier's speed and current wind conditions to steer the carrier so that the relative wind is down the angled deck. This reduces necessary crab and makes landing easier. If you select “Execute corpen xxx and follow wind” the carrier will adjust course periodically to account for changes in wind conditions and formation speed. The fleet utility is interlocked with cex so course changes will not occur while you are on final approach to a cex carrier.
  5. Speed: changes the base speed of the formation. if “automatic” is selected the ships will cruise at 17kts slower in heavy weather unless carrier recovery corpen is selected in which case appropriate speed will be made to put 25-30kts of wind over the deck. Clicking execute will command the selected speed.
  6. Sea state: changes the sea state of the formation. if “automatic” is selected the ships pitch and roll according to prevailing weather conditions. Scaling factors are present to allow you to pronounce or reduce the natural motion of the ships if desired. If Manual mode is selected, you will be able to select the sea state from calm (0) through gale force (9). You will also be able to select the axis of the wind. Clicking execute will activate the selected state.
  7. Warp to deck: magically places your aircraft on the deck of one of your ships if that ship has a parking spot available.
  8. Save parking space: is only available if your aircraft is on the deck of a properly configured ship. it will save your current location and heading on the deck as a parking spot which you can then warp to any time using the warp to deck command.
  9. Remove formation: removes your formation from the sim so you can load another

“Warp to deck” and “Place and warp to deck”

The fleet placer provides the ability to instantly place your aircraft on the deck of a ship. It does this through a system of "parking spots". sws ships come pre-equipped with parking spots and additional spots may be saved at any time.

To enable warp-to-deck on additional ships see #configuring ships for sws fleets.

These menu options work in the following manner:

  • you will be prompted to choose between parking-equipped ships. If there is only one such ship in your formation this menu will be skipped.
  • you will be prompted to choose a parking space on the selected ship. If there is only one parking space this menu will be skipped and you will find yourself directly on deck.
  • the parking brake engages automatically. It is recommended that you are at idle power when you warp so that the aircraft does not simply taxi off the deck when it arrives.

Saving parking spaces

To save a parking space:

  • manually position your aircraft at the desired spot on deck by taxiing, towing with the CEX deck tractor or through slew mode. Any hard deck will work including flight and hangar decks.
  • open the SWS Fleets menu and select save parking spot
  • you will be prompted to provide a name for the new spot
  • after typing in a name and clicking OK your spot is saved and may be warped to at any time.

Adding and modifying formations

Formations for SWS Fleets are stored in %programdata%\simworks studios\carrierextensions\surfaceformations folder which may be opened through windows explorer or through a button in the CEX Aircraft Configuration App. You can access that folder by browsing to that directory or by bringing up CEX Aircraft Configuration App and clicking the "Formations Folder" button, labeled 9 in the image

Any number of formation configuration files may be placed there, in any number of subfolders and the format of the configuration files is identical to that used by AICarriers. This means that if you currently use AICarriers you may simply drag and drop any AICarriers formations folder s into the “surfaceformations” folder and they will just work.

Saving flights

If you save your flight through the normal simulator interface while a SWS Fleets formation is present, the formation data will also be saved. When you load the saved flight the formation will automatically be placed at its saved position, course and speed. If your aircraft was on the deck of a ship when the flight was saved you will automatically be warped to this point on the deck.

Note: because the formation data is saved separately from the simulator simulator's saved flight, it is not transferable between users. So if you send your buddy a saved flight, the formation will not automatically load on their computer when the flight is loaded.

 

Configuring your ships for SWS Fleets

SWS Fleets will load and operate any combination of ships from any developers with no additional steps. Configuring ships for use with SWS Fleets is covered in CEX SDK.


Approaching the carriers

  1. Ensure your plane is in carrier landing configuration or you will get warnings from the LSO
  2. At 1.5nm behind the carrier the LSO will communicate with you | Paddles contact
  3. At 0.75nm behnid the carrier, press Shift+B to call the ball | Roger ball
  4. Follow the ball and LSO guidance down the glideslope for a successful arrest
  5. Upon touching the deck, move throttles to full to be ready in the event of a bolter
  6. If the arrest is successful, return the throttles to idle to allow the cable to disengage

Using the tow truck

While on deck, press Ctrl+T or Shift+Ctrl+T to call the tow truck. The first combination spawns the truck facing towards the aircraft, while the second spawns it facing away. Use your Joystick to drive the truck:

  • Forward movement: truck drives forward
  • Rear movement: truck drives in reverse
  • Left/Right: steer the wheel

WARNING: Avoid using the truck in multiplayer. The truck can be removed for you but will stay present for the other players.

Included models

Use the below title strings to create your own ship formations in AI carriers

  • CVN-68 USS Nimitz and 2017 CVW-11
  • CVN-69 USS Dwight D. Eisenhower and 2016 CVW-3

Static models included

  • F/A-18C Hornet
  • F/A-18E Super Hornet
  • E-2C Hawkeye
  • C-2A Greyhound
  • MH-60R
  • MH-60S
  • AS-32/A deck truck
  • AS-32A-35 crash crane
  • Forklifts
  • Deck crew
  • Shore-based OLS

All static models will soon be released as freeware for users and developers who want to create CEX-enabled carriers

Air stations with shore-based OLS

  • NAS Fallon
  • NAS Key West
  • NAS Kingsville
  • NAS Lemoore
  • NAS Meridian
  • NAS Norfolk
  • NAS Oceana
  • NAS Patuxent River
  • NAS Pensacola
  • NAS Point Mugu
  • NAS Whidbey Island
  • NAWS China Lake
  • NALF Fentress
  • NALF Orange Grove
  • NALF San Clemente Island
  • NAF Atsugi
  • NAF El Centro
  • MCAS Miramar
  • NAS JRB New Orleans
Categories: Manuals
To Top