Compatibility: FSX:Acceleration, Steam, Gold | Prepar3Dv2, 3, 4

F-4B/N Phantom II

The F-4 Phantom II is a tandem, two-seat carrier-capable supersonic fighter/bomber, first flown in May 27, 1958. Designed during the 1950s as an all-weather Mach 2 interceptor, the F-4 Phantom II could boast a maximum speed of more than twice the speed of sound, thanks to its two J79 engines. It was the first aircraft to be adopted both by the US Navy and US Air Force and it served with many air forces around the world in different variants.

The Phantom II set a number of speed and altitude records and during its service life it proved to be a very adaptable aircraft, to the extent that it will still be in service in 2020 with some air forces.

Top speed: M1.2 @sea level / M2.20 @35,000ft

Service ceiling: 60,000ft

Weight: 24,500lbs empty / 56,000lbs MGW

Powerplant: 2 x J79-GE-8B Turbojet engine - 10,900lbs MIL (30 min)/ 16,900lbs AB (30 min)

The F-4B/N Phantom II

The F-4B was the first production model, entering service with the US Navy in 1960 as the F-4H-1 and later renamed to F-4B. The F-4B was equipped with the AN/APQ-72 RADAR, to be used along with the AIM-7 Sparrow missile. Coupled with the F-4's great speed and climbing characteristics, the combo allowed the F-4B to  intercept oncoming aircraft before they could attack the fleet and at a long range.

Combat experience over Vietnam proved that even less advanced fighters could pierce through this barrier and F-4 pilots found themselves in close-in dogfights against tighter turning aircraft and within gun engagement range. This problem was solved by the AIM-9 Sidewinder missile as well as gunpods that were mounted on the F-4's hardpoints. The big change came in 1968, where US Navy's Strike Fighter Tactics Instructor program was established.

The F-4B was constantly modified throughout its service life and the most important modifications included countermeasure equipment, automatic landing equipment (12 aircraft named F-4G), drooping ailerons & slotted stabilators allowing for lower approach speeds, a new 0-0 ejection seat, smoke abatement systems and structural reinforcement, leading to the F-4N, the ultimate evolution of the F-4B.

The F-4B/N in FSX/P3D

GENERAL:

We have strived to reproduce the F-4's flying intricacies and feel in Flight Simulator X and Prepar3D. The exterior and interior models have been recreated with great attention to detail and we believe that the SimWorks Studios F-4B can reproduce the feeling of sitting in the cockpit of this legendary aircraft!

VISUAL MODEL:

  • A high quality exterior model has been created from scratch, using hundreds of drawings and photographs to ensure great detail and accuracy. From the shape of the entire aircraft to the smaller mechanical parts that can be seen, every aspect of the F-4B has been reproduced painstakingly.
  • 16 liveries have been carefully researched and created, showing the great schemes of the 60's and 70's, while weathering is can be seen where needed on these used, but still "factory fresh" aircraft.
  • A high-detail virtual cockpit, where the pilot and RIO cockpits have been modeled with great attention to detail! You will feel as if you are sitting in the real thing, whether sitting high to see the carrier, or low to look down the RADAR scope and working through your weapons.

PROFESSIONAL FLIGHT DYNAMICS:

The F-4B/N Phantom II flight dynamics are the result of a comprehensive study of about a dozen technical reports from official sources such as NASA. We spent a lot of time investigating Phantom's "phlight" characteristics, working with coefficients from experiments in the real F-4. When results from real test data weren't available, we would use results from scale models or wind tunnel data. In some cases, due to restrictions in Flight Simulator we were led to use mathematical equations in order to find the desired value and achieve the correct result. A variety of methods was used so that the .air file -containing more than 50 custom made tables- provides a result that will satisfy the purist.

Our simulation of the J79-GE-8 turbojets provides accurate accelerations and top speeds for both dry and afterburning thrust. You will be surprised to find how fast the F-4B can accelerate to its top speed of M1.2 at sea level, as well as the rate at which it drinks up your fuel.

SimWorks Studios's F-4 Phantom Flight Dynamics were designed in order to reproduce the F-4B's pure aerodynamics. The Stability Augmentation System was built using detailed equations from the real thing as reference, thus completing the feel of phlight.

The F-4's flying intricacies have been modeled and the aircraft performs very close to its real world counterpart. After you get used to the F-4B's oddities, you will find that it is a very enjoyable aircraft to fly and fight in. While it is by no means a tight-turner, you will find that it makes up for it with its great acceleration, its ability to fly at very slow speeds and very high alpha.  Just keep a light hand on the stick, or you will quickly bleed off your airspeed, stall or find yourself going to a different direction than the one you intended.

SYSTEMS:

The F-4B/N essentially contains two technical variations.

An F-4B is representative of an early 1960s variant, before AFC-218. What does that mean:

  1. No EW and countermeasures are present
  2. Aircraft approach speeds are higher than later B and N models, as no slotted stabilator and drooping ailerons are present
  3. Electrical & Hydraulic systems work differently compared to the later F-4B/N aircraft.
  4. The ejection seats are the Martin Baker Mk. H5 models, with no 0-0 ejection capability

Various post 1968 variants of the F-4B and the F-4N. The main differences compared to the early F-4B are:

  1. Countermeasure dispensers
  2. Various EW modifications: APR-24, Shoehorn 1 & 3 and more
  3. Martin Baker Mk.H7 seats with 0-0 ejection capability
  4. Cockpit upgrades reflecting these changes: RWR displays, seats, different layout
  5. Lower approach speeds

SOUND:

An authentic soundset created by Aaron Swindle is included with the aircraft. You will be able to hear the whine of the aircraft's engines as you spool them up, the air suction from the intakes and the pilot's heavy breathing during hard manouevers. A lot of attention to ambient audio has been paid to this package, so you will be hearing a live aircraft's sounds even if you do not consciously understand it.

LOADOUT:


The aircraft comes TacPack-ready. Any user who owns VRS TacPack will be able to use the F-4's weapons systems against air and ground targets. Non TacPack users will be able to load their stores as well and see their weight and CG% change, but the additional drag created by these stores and modeled through TacPack will not be felt.
An easy to use loadout manager allows you to customise the load to your needs. Set your stores and fuel to your needs and fly.

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Air-to-Air weapons:

  • AIM-7 Sparrow: Semi-Active RADAR homing missile
  • AIM-9 Sidewinder: Rear aspect IR-guided missile

Air-to-Ground weapons:

  • Mk.82LDGP/SE/FE
  • Mk.83LDGP
  • LAU-10 rocket pods
  • LAU-68 rocket pods

Tanks & other stores:

  • MAC & "Sgt. Fletcher" 370gal. wing tanks
  • 600gal. Centreline tank
  • Mk.4 Gun pod
  • Triple & Multiple Ejector Racks
  • Pylons

 

EXTRA CONTENT:

The F-4B/N comes bundled with an AI version of CV-43 USS Coral Sea that can be used with TacPack or AI Carriers as a home plate for your missions. F-4Bs were deployed from USS Coral Sea during the Vietnam war. The model comes with many details such as working elevators, animated arrestor cables, customizable deck aircraft, animated crew, weather-dependant animations and much more. Learn more...

The package also features a RADAR display and lighting system developed by MilViz. These systems utilise DirectX 10 to reproduce accurately the F-4's RADAR and cockpit lighting visuals while keeping FPS impact to a minimum.

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SYSTEM REQUIREMENTS:

MINIMUM SYSTEM SPECIFICATIONS

  • 1GB DirectX 10 GPU
  • Dual Core Processor at 2.6GHz
  • 2GB RAM
  • Windows Vista or later
  • 1.4GB of Hard Drive space
  • Visual C++ 2010 SP2 and 2015 (included)

 

RECOMMENDED SYSTEM SPECIFICATIONS

  • 2GB or more DirectX 11 GPU
  • Quad Core Processor at 3GHz or better
  • 4GB RAM or better
  • Windows Vista or later
  • 1.4GB of Hard Drive space
  • Visual C++ 2010 SP2 and 2015 (included)