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Messages - panos

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F-4B/N Phantom II & USS Coral Sea / Re: TacPack and P3Dv4
« on: December 23, 2017, 03:16:48 PM »
From VRS(?): Merry Christmas from our estate in the Bahamas.

Ker........................ ching!!

Yeah, for FSX, P3D x86 and now for P3D v4...
Bahamas? Nice!

F-4B/N Phantom II & USS Coral Sea / Re: TacPack and P3Dv4
« on: December 22, 2017, 10:40:58 PM »
Now my P3Dv4 setup is ready for Flights and... Phlights!

ps It's the third time I'm buying tacpack :-\

Other simulators / Re: X-Plane and Aerofly2 vs FSX:SE
« on: December 07, 2017, 09:01:13 PM »
What I need to do is pick an aircraft that is common to all of my civil/general aviation sims and thoroughly compare their flight characteristics. I am thinking along the lines of a Cessna 172. I would like to show the strengths and weaknesses of all the sims by comparing how well they model the same aircraft. But I am pretty sure without having to waste any time testing that I will find Aerofly 2 and X-Plane inferior to FSX, though FSX may have lower graphics quality.

I would agree 100% with Alex. If you want a realistic aircraft search for skilled developers independent the Simulator. X-Plane is famous for it's flight dynamics engine, it's well known that it uses blade element theory. Blade element theory it's not a magic tool, it's fast but it works for up to 8 degrees AoA, the reason is that the fluid it's not real but ideal, so no viscosity, no flow separation. As far as I have study the XP SDK it seems that it uses a modified blade element that uses tables for the lift-drag-moment of the airfoils in order to overcome the limits of the original theory. FSX/P3D/FSW, Aerofly, Flacon 4, DCS (simple Flight Models, I don't for the other flight models), Flight Gear (JSBSIM) Flight Dynamics use directly derivatives of forces and moments to calculate the stability of the aircrafts. These derivatives can be calculated with many ways, first of all flight tests of the real aircraft, flight tests of scaled aircraft, empirical equations, wind tunnel, CFD or blade element methods.

So if you want a realistic Flight Dynamics it would require 3 things:
a) reference for the aerodynamics of the real aircraft
b) skilled developers
c) a lot of human-hours for developing


F-4B/N Phantom II & USS Coral Sea / Re: Livery request
« on: October 07, 2017, 03:44:50 PM »
Dear dbw,

What-if liveries are out of our focus. Nevertheless you could you use our paintkit to make your own liveries and share them with us.
Here you can find the paintkit:

panos :)

F-4B/N Phantom II & USS Coral Sea / Re: no controls
« on: August 06, 2017, 07:39:47 PM »
Chris please check your pm. :)

Especially since P3Dv4 is now supported by TacPack.

Have I missed something?
According to their product page tacpack isn't compatible with p3d v4.


F-4B/N Phantom II & USS Coral Sea / Re: Version 1.10 For PD3v4?
« on: August 03, 2017, 07:37:17 AM »
Hello ReggieC,

The current verision 1.10 is only for FSX, FSX:SE, P3d v2,v4, not v4.
The p3d v4 version is WIP . There's a last thing we have to fix before going under beta testing. I would like to remind that it'll be free update with one installer for all version of the sims.

Here you can find the changelog for v1.10


News & Updates / 4th of July 2017 20% off
« on: July 01, 2017, 09:12:48 PM »
With the 4th of July in sight, we will be doing a 20% sale off the F-4B starting from now and ending 5th July 04:00 GMT!

Use "phourth" as the promo code to claim your discount and enjoy this award-winning representation of the Phantom!

SWS team

News & Updates / T-37B Tweet Under Development
« on: May 13, 2017, 04:56:31 PM »
Continuing from where we left last week, the second plane in our pipeline is the T-37 tweet. This beautiful trainer has been missing from our flight simulators for years and it is time to bring it back.

Below you can see some photos of the exterior model which is approaching fast the texturing phase. We will keep you updated with progress photos and videos as development continues!

Stay tuned next week to find out what our third product in-development will be!

News & Updates / Mig-17F Fresco under development
« on: May 06, 2017, 06:16:41 AM »
We would like to announce the first of the three products we have in the pipeline: the SWS MiG-17 Fresco!

The MiG-17 is a nimble, single-seat jet figher that served in almost every Eastern Bloc country and was notorious for its performance in the skies of Vietnam! We are proud to take up on this iconic aircraft, starting with the MiG-17F.

The exterior model is almost finished and getting ready for the texturing phase. Furthermore, a prototype model is already in the sim to allow our coder to breathe life into the plane's systems. The MiG-17 will raise the quality bar above our current F-4B/N, bringing in new technology, being more resource efficient and more advanced compared to it.

Finally, it will come TacPack-enabled out-of-the-box, hoping to score a kill against the lofty Phantom crews!

With regards to the F-4B/N, the first bugs have been scratched off the list for an upcoming patch. We intend to introduce some minor features and fix some problems reported by our customers post-release.

The USS Midway is now finished and will get a small texturing update to be brought up to Coral Sea's standard. Work on the static aircraft continues and we are hoping that it will not be long until the release of the fleet package.

Last but not least, next weekend we will announce our second aircraft-in-development, which is running parallel to the MiG-17 and another secret project...

SWS Discussion / Re: FSX@War v1.0 has been released
« on: July 16, 2016, 08:58:02 PM »
Chris that's absolutely cool 8)

F-4B/N Phantom II & USS Coral Sea / Re: handiling instability
« on: July 06, 2016, 08:57:24 PM »
Hey silentsage,

Those articles will help us to improve our Flight Dynamics. In the past we had use some articles from tailhook blog.
Let me know when you have some materiall :o


F-4B/N Phantom II & USS Coral Sea / Re: handiling instability
« on: July 06, 2016, 11:54:04 AM »
Real F-4Bs had a problem with insufficient elevator authority to raise the nose on catapult launches at high gross weights.  A work around was to load the aircraft for a rearward CG, which had the effect of requiring less elevator down force to rotate the nose up off the end of the deck.  The rearward CG had the additional effect of reducing pitch stability after launch.  This was the reason for adding slotted stabilizers to later Phantom models.

Could you share with me any reference about launches at high gross weights?
I would like to get deeper with it.


F-4B/N Phantom II & USS Coral Sea / Re: handiling instability
« on: July 06, 2016, 05:55:28 AM »

We have pay a great attention to the weight and ballast.
The F-4B follows exactly the CG travel due to fuel consumption of the real Phantom according to the manual page 4-10. Also The aerodynamic behaviour of the tendency to pitch up/down the nose was modeling using NASA flight test results.
Radar is only 1lb beacuse we have already include it to the total mass of the empty aircraft. The only reason we have include it to the payload settings is for animation.
In any case will look your notes.


SWS Discussion / Red Flag excercise
« on: June 18, 2016, 06:57:50 PM »
With the release of 0.95 coming within the month, we are contemplating the organisation of a "red flag" type event after it, if there is sufficient interest. Please vote on Facebook and let us know what you think here.


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