Author Topic: Mirage F1CG  (Read 17414 times)

David

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Re: Mirage F1CG
« Reply #30 on: June 27, 2016, 12:38:22 PM »
CSWeapon.xml for the Mirage F1:https://drive.google.com/file/d/0BzjiBh2-jAN0Z09HR2tCLTkxdHc/view
Added 2x DEFA 553 30mm cannons, rocket launchers, as well as R550 Air2Air missiles. Bombs also exist, but you need the following in order for them to work:
Weapon Pack 4:http://simviation.com/1/search?submit=1&keywords=weaponsx.zip&x=0&y=0
This is for those who use CS Weapons!

dhazelgrove

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Re: Mirage F1CG
« Reply #31 on: June 27, 2016, 01:16:32 PM »
F1CG, G stands for Greece (if I'm not mistaken).
So if you mean a proper AB in Greece, then Tanagra AB that comes
with FSX@War is probably the best choice.
Is photorealistic and has nice FSX@War simobjects. Overall a very nice & accurately
placed AB.

Of course, it shows up only with FSX@War activated - that may also be a good think - though
I've considered making it a permanent scenery since it's very good...
Got that. Yes, I do mean the F1CG, and I still do need a Greek air base in FSXA.
You'd think there might be a few, but the only one I've found is Abraxas (LGRX).
I have been looking for a Tanagra, but there simply isn't one - either freeware or payware.

Dave

Thiseus

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Re: Mirage F1CG
« Reply #32 on: June 27, 2016, 06:47:18 PM »
http://library.avsim.net/esearch.php?DLID=195554   (http://www.freewarescenery.com/fsx/greece.html)

This is what I also have (with additional shelters by myself though in my version).
But I believe, FSX@War Tanagra AB is more realistic due to SimObjects in use.

I asked at FSX@War and the only way for it to be a permanent scenery, is if
someone uses FSX@War simobjects for rebuilding it and save it as scenery...
« Last Edit: June 27, 2016, 06:49:28 PM by Thiseus »

Bel_Geode

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Re: Mirage F1CG
« Reply #33 on: June 28, 2016, 01:30:06 AM »
CSWeapon.xml for the Mirage F1:https://drive.google.com/file/d/0BzjiBh2-jAN0Z09HR2tCLTkxdHc/view
Added 2x DEFA 553 30mm cannons, rocket launchers, as well as R550 Air2Air missiles. Bombs also exist, but you need the following in order for them to work:
Weapon Pack 4:http://simviation.com/1/search?submit=1&keywords=weaponsx.zip&x=0&y=0
This is for those who use CS Weapons!

This looks promising. I did a CSweapons XML but I did not include the proper weapons, just an approximation of what it uses.

Question, visually do you have the bombs, missiles, and more importantly the cannon coming from the right "areas" of the plane? I found that I really hated how CS had the tracers coming from my head, instead of in the actual spot where the gun is.

dhazelgrove

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Re: Mirage F1CG
« Reply #34 on: June 28, 2016, 08:00:35 AM »
Thanks for the link. I missed that one.

Right, I have 40 (count them) individually-numbered F1CG aircraft (101 to 140) - all with 4 AIM-9 and 2 wing tanks.
It shouldn't take long to put them in the air if the base is up to it.

Watch this space.....

Dave

David

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Re: Mirage F1CG
« Reply #35 on: June 28, 2016, 11:05:33 AM »
@Bel_Geode yes. The tracers fire from the cannons area of the Mirage, and other weapons are shot from the wings(rockets, bombs, missiles). I adjusted the weapons on order 4 them to be fired in a realistic manner.

Bel_Geode

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Re: Mirage F1CG
« Reply #36 on: June 28, 2016, 11:31:23 AM »
Good deal! I will try it tonight.

Panny

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Re: Mirage F1CG
« Reply #37 on: June 28, 2016, 12:06:49 PM »
Sim skunk works have just announced they're developing a Mirage F1

dhazelgrove

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Re: Mirage F1CG
« Reply #38 on: June 28, 2016, 12:34:51 PM »
Thanks for the link. I missed that one.

Right, I have 40 (count them) individually-numbered F1CG aircraft (101 to 140) - all with 4 AIM-9 and 2 wing tanks.
It shouldn't take long to put them in the air if the base is up to it.

Watch this space.....

Dave

Number of aircraft required = 40.
Number of parking spaces supplied = THREE!!

Not good.

Dave

Thiseus

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Re: Mirage F1CG
« Reply #39 on: June 28, 2016, 05:14:11 PM »
Quote
Sim skunk works have just announced they're developing a Mirage F1



Now, that's interesting...

dhazelgrove

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Re: Mirage F1CG
« Reply #40 on: June 28, 2016, 07:52:09 PM »
Now, that's interesting...

I wonder which models they'll do. The image looks like the F1CEM. How close is that to the F1CG? F1CR/CT?

Dave

Bel_Geode

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Re: Mirage F1CG
« Reply #41 on: June 29, 2016, 04:10:02 AM »
Thanks for the link. I missed that one.

Right, I have 40 (count them) individually-numbered F1CG aircraft (101 to 140) - all with 4 AIM-9 and 2 wing tanks.
It shouldn't take long to put them in the air if the base is up to it.

Watch this space.....

Dave

Sounds like someone needs to pop open ADE...

Number of aircraft required = 40.
Number of parking spaces supplied = THREE!!

Not good.

Dave

dhazelgrove

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Re: Mirage F1CG
« Reply #42 on: June 29, 2016, 07:24:34 AM »

Sounds like someone needs to pop open ADE...


I'm ahead of you.

Dave

dhazelgrove

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Re: Mirage F1CG
« Reply #43 on: June 29, 2016, 10:48:28 AM »




Starting to get there.....

Dave

dhazelgrove

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Re: Mirage F1CG
« Reply #44 on: June 29, 2016, 06:26:42 PM »


Transport.

Dave